Notes by
Ben Borgers
Fâ22
As youâve seen in the readings for this week, the amount of screen time to which young children are exposed is one of the most hotly debated issues in the field. Based on what youâve read and what you personally experienced growing up, where do you come out on the issue of limiting screen time? Should there be blanket recommendations? Is there a difference between âpassive screen timeâ (like watching videos, tv or movies) and so-called âactive screen timeâ (video games, etc.)?
It seems like large amounts of screen time do have negative effects on children, since itâs such a compelling activity that it takes away from other developmentally beneficial activities they could be doing (interacting with other children, interacting with their parents, exploring the world).
Blanket recommendations probably arenât the right thing either, because it depends on what the child is doing with their screen time. It seems like constructive activities, like learning or communicating with friends, help children get the best things out of their screen time. Whereas watching videos or TV has more potential to be disruptive to their development (to varying degrees as well, depending on what theyâre watching).
Blanket recommendations also donât take into account the circumstances of the world: during Covid lockdowns, many childrenâs main interaction with their friends was through video games or messaging. In situations such as these, where the alternatives are restricted but we still want them to socialize in some way, limits on screen time should probably be raised substantially.
However, in any of these situations, itâs tough to tell the child that what theyâre doing with their screen time is unconstructive â nobody likes to hear that theyâre wasting their time. Perhaps itâs more important for parents to model healthy relationships with their own screen time, and behavior that theyâd like their children to exhibit, so that children shift in a healthier direction rather than just being told that they need to change.